Games

Panel: a new way to connect the viewer and the story

May 19, 2025

We’re building Panel—a creation tool for comics that links the viewer and the story in a way we haven’t seen before. Panel blends interactivity, animation, and light gamification with today’s AI capabilities to prototype narrative variants, fine-tune timing, and suggest visual or textual alternatives—while keeping authorship firmly human-led. The goal isn’t louder clicks; it’s a richer, more felt reading where attention, pacing, and small choices carry meaning.

On Panel, a page can breathe: panels react to touch, sounds reveal hidden layers, micro-choices nudge perspective, and short animated beats hold silence as a storytelling tool. Creators from film, comics, and animation can build across mediums without losing tone—the film remains the spine; Panel opens the side doors. We’ll share more soon and invite you to try early builds in spring 2026. If you’re curious about story as an interface, follow along—tiny scenes, dev notes, and playtests are on the way.

(A diagram by Nelson Goodman)

We’re building Panel—a creation tool for comics that links the viewer and the story in a way we haven’t seen before. Panel blends interactivity, animation, and light gamification with today’s AI capabilities to prototype narrative variants, fine-tune timing, and suggest visual or textual alternatives—while keeping authorship firmly human-led. The goal isn’t louder clicks; it’s a richer, more felt reading where attention, pacing, and small choices carry meaning.

On Panel, a page can breathe: panels react to touch, sounds reveal hidden layers, micro-choices nudge perspective, and short animated beats hold silence as a storytelling tool. Creators from film, comics, and animation can build across mediums without losing tone—the film remains the spine; Panel opens the side doors. We’ll share more soon and invite you to try early builds in spring 2026. If you’re curious about story as an interface, follow along—tiny scenes, dev notes, and playtests are on the way.

(A diagram by Nelson Goodman)

We’re building Panel—a creation tool for comics that links the viewer and the story in a way we haven’t seen before. Panel blends interactivity, animation, and light gamification with today’s AI capabilities to prototype narrative variants, fine-tune timing, and suggest visual or textual alternatives—while keeping authorship firmly human-led. The goal isn’t louder clicks; it’s a richer, more felt reading where attention, pacing, and small choices carry meaning.

On Panel, a page can breathe: panels react to touch, sounds reveal hidden layers, micro-choices nudge perspective, and short animated beats hold silence as a storytelling tool. Creators from film, comics, and animation can build across mediums without losing tone—the film remains the spine; Panel opens the side doors. We’ll share more soon and invite you to try early builds in spring 2026. If you’re curious about story as an interface, follow along—tiny scenes, dev notes, and playtests are on the way.

(A diagram by Nelson Goodman)

Optogram-Panel-News-2025-01
Optogram-Panel-News-2025-01

E.
P.

info@optogram.pro
+420 604 631 477

Get in Touch

C.

Optogram s.r.o.
Příčná 1892/4, Prague 1
110 00–New Town
Czech Republic

DIČ CZ23628154
IČ 23628154

OptoGram

© Optogram s.r.o.

2025

All rights reserved

E.
P.

info@optogram.pro
+420 604 631 477

Get in Touch

C.

Optogram s.r.o.
Příčná 1892/4, Prague 1
110 00–New Town
Czech Republic

DIČ CZ23628154
IČ 23628154

OptoGram

© Optogram s.r.o.

2025

All rights reserved

info@optogram.pro
+420 604 631 477

Optogram s.r.o.
Příčná 1892/4, Prague 1
110 00–New Town
Czech Republic

DIČ CZ23628154
IČ 23628154

OptoGram

© Optogram s.r.o.

2025

All rights reserved